Friday, February 18, 2011

Don’t Be A Watson

watsonI’m going to talk about how the example of IBM’s Watson is a good object lesson on what not to do in your writing. Bear with me for a minute.


I was very impressed at how IBM’s creation Watson fared at Jeopardy. As a former computer scientist at places such as Google and Microsoft, I was actually more fascinated by Watson’s failures than its successes. Frankly, I was surprised that Watson didn’t answer every question correctly and faster than the humans. Watson missed obvious questions. To me, it seemed that the machine was great at trivia, the “fill in the blank” kind of questions. Things that any Google search can answer. But it failed at more complex problems, questions that involved things like metaphor and analogy, standard fare on SAT tests. It all led me to one conclusion:
We are still nowhere near achieving “artificial intelligence.”


Watson is just a machine, without emotion, drive, or ambition. I thought of a few questions I could easily ask it that it could never solve. “Who is standing to your left?” “How’s the lighting in here?” “Who does Ken Jennings remind you of?” “Fire! Please proceed to the nearest exit in an orderly manner.”


Yes, computer scientists have created something I call “programmed intelligence.” Intelligence in very specific domains, but as soon as you step outside the domain, the intelligence fails. Because “intelligence” isn’t just about recollection, computation, or pattern analysis. It’s much more about metaphor, symbolism, and relationships.
Think about a book for a moment. A book is really just a machine. It’s a Kindle with only one book available. The words are just dots of ink on the page that create letters. The letters form words, the words form sentences, paragraphs, and chapters. Computers can be made to understand how to display and edit those letters and words, even spot incorrect ones. But a computer can never read a book and understand what’s in it. It can look up every word and phrase, but never truly comprehend the meaning, the story. And even a book can never judge your emotion reaction to the story and respond accordingly. There’s as much intelligence in Watson as in any book on your bookshelf.


There were other subtle things that Watson failed to do on Jeopardy. He couldn’t learn from his mistakes (yes, computers can be programmed to learn, but that’s the equivalent of fixing a typo). It seemed that the other contestants learned and began to challenge the machine on the third day. More importantly, Watson has no idea why he made mistakes to begin with. Watson has no insight, no self-awareness. Imagine if Alex Trebeck had said “incorrect” to Watson on even correct, obvious answers:
“Answer is: The color of the White House. Watson.”
“What is white?”
“Incorrect. Ken?”
“What is white?”
“Correct.”
Watson would just hum along, completely oblivious. If Trebeck pulled that on Ken Jennings, he would storm off the stage or go after Trebeck’s throat.
So until we create a computer with emotion and true reasoning, we’ll never have intelligence, only super-fast trivia answerers.


So you’re wondering, “what does this have to do with my writing?”


The questions you should be asking yourself is, “How are my characters like Watson?” Do your characters react to their environment? Do they have their own agendas? Are they there just to provide other characters with information? Or are they living, reasoning creatures?


Another way to look at it is to ask, “What was at stake for Watson?” Yes, hundreds of computer scientists spent years on this project, but did Watson care? If there was indeed a fire alarm during taping, would Watson react? Do you think Watson really cared about how much money it earned? But every single character in your work cares about every interaction. There are stakes involved. They want something, and your other characters are either assistants or obstacles to those goals. Otherwise they are no better than the old books on your shelves.


So when you write your stories, keep one thing in mind: Don’t be a Watson.
NOTE: The writing content of this blog is moving soon! Check out the preview at The WriteRunner.

Monday, February 14, 2011

Research

research-cat-lolcat-706798I don’t think I’ve ever talked about the subject of research in novel writing. Research is a critical part of any story project. Research can be divided into 4 broad categories:
  1. Genre – This means reading a lot of works in your genre. You need to find out what’s been done, and what are the standard tropes of your genre. It can also involve in-person conversations. For Steam Palace, for example, I attended a few Steampunk conventions where I asked a lot of questions of steampunk enthusiasts as to “what makes a story Steampunk.” Other sources can include blogs about your genre, magazines, and reviews.
  2. World Building – If there is any kind of historical context or setting to your story, it behooves you to research the area in question. If you are writing SF/F in a “second world” setting (not a real Earth setting), your research may involve mythology, scientific studies, and other speculative works. Visit the settings in your book, talk to the locals. If it’s a made-up place, find a real-life place that is close. Make the bridge of your starship something like the bridge of a decommissioned aircraft carrier that you can visit.
  3. Character – Whether or not you base your characters on real people, it’s always good to have an idea of who your characters are. Biographies, memoirs, and genealogy are all sources of characters. Learn what made them do what they did, and see how it can apply to your story. Some characters are mixtures of many people, some are just certain aspects. If your character is in a specific profession, talk to people in that profession. Make sure you do this research for all your characters, not just the main ones.
  4. Story – This one is a little harder to define. This is more about learning about story structure beyond the standard of your genre. But it also involves interacting with your writing peers, whether at conferences or in critique groups. Find out what are the characteristics of good writing, and explore various styles of writing. Learn what the best way to tell your story should be.
How much research is enough? I feel there is probably 2 main periods of research. The first comes before anything is written, when the story is still a concept. The second would be during the writing process, especially revision when you are trying to flesh out details. In terms of how much, I feel that if you are continually interrupted during the writing process to look something up, then you might want to dedicate a period of time to really understand your subject. But of course the actual amount of research will vary by subject and scope.

Saturday, February 12, 2011

Coming Soon: New home for The WriteRunner!

Currently it's at http://blog.dawnsrise.com
This will eventually be http://blog.writerunner.com

I think I need to define what this blog is for.
Blog.Writerunner.com serves 2 purposes:

  1. This is where I can promote my writing. Excerpts, queries, etc
  2. Offer writing and publishing advice.
blog.dawnsrise.com will now become Dawn's Rise
For everything else:
  • personal posts about family and/or issues
  • non-writing activities
  • for-fun writing

Monday, December 13, 2010

Revision: Sharpening Characters

Revision: Sharpening Characters

sharpen charOn my never-ending quest to revise Steam Palace, I’ve come across a particular set of feedback across most reviewers:

  1. I don’t care (enough) about your character(s)
  2. I don’t understand your character(s)

So lately I’ve been researching the issue. It seems like it comes down to two separate problems:

  1. Overall, I’m not showing my characters’ goals and motivations clearly, and/or readers don’t relate.
  2. In specific scenes, not providing insight into my characters’ mindset.

So how do I address these issues? The first thing is to make my character’s motivations and goals not only clearer, but much stronger. As I write, I always have a sense of what each character is after. A lot of us want to start with “ordinary” characters who are facing somewhat “ordinary” problems. The problem come when we send these characters on an adventure. Why? What stops them from just going back home? Why do they continue to press through even when things get tough or even impossible? Why don’t they fold like a house of cards?

The fact is that they are anything but ordinary. Characters are driven. They are the people we see in real life and say, “man, I wish I could be that guy.” “Isn’t she awesome?” Or, alternately, “I wish someone would run over that dude.” Characters are Heroes, they are larger-than-life. They are extraordinary people in extraordinary circumstances.

So how does this apply to character revision? Should I give my character laser eyes and shoot him into space? No. But there are a couple things to consider.

  1. What are the Stakes? Are they big enough? What happens if your character loses?
  2. Can you increase the stakes? Make them more personal? What would your character die for? Is this the most important thing the character has ever wanted ever?
  3. Are your characters’ goals well-defined? Do they know what they want? Do you? Is what they want worth dying over?
  4. Can the reader relate to the character’s needs? Are they good, solid goals?
  5. Does the character have a life outside of the story that the reader can relate to?
  6. Do other characters care about your character? Does your character care about the other characters? Let’s feel the love.

Note that this applies both to Heroes and Villains, except for #6 where you should replace ‘care about’ with ‘hate’.

Now this doesn’t address of connecting with characters on a page-by-page basis. Here are some things I’m going to work through:

  1. Keep the characters’ goals and opposition up-front on every page. Think of a kid trying to get to a bowl of candy. They have eyes for nothing else. You character wants something in every situation, and struggles to achieve that goal. It’s either the candy or a diaper-wetting tantrum (or however your character handles setbacks). And remember, the goal is never, “learn the backstory.”
  2. Filter the scene through the POV character. If there’s nothing evocative about something in the scene, don’t mention it. React. Emote. Why does ever single word on each page matter?
  3. Dialogue is better than monologue. Especially if two or more characters are speaking at cross-purposes. Express inner dialogue when you can, but don’t overdo it.

How do you get your readers to connect with your characters?

PS. On the image above, let me suggest an edit. The balloon should read, “A conflicted Disney Princess on every page.” Then they won’t just teach reading comprehension, but maybe writing skills as well.

Monday, November 29, 2010

NaNoWriMo 2010 Post-Mortem


nanowrimo qualityFor this year’s NaNoWriMo, I decided to go a different route. Instead of continuing Steam Palace, I decided to use a concept that I had been toying with for years. I wanted to focus on the story of this brilliant detective who’s completely incapacitated, but it turned into something more akin to my first couple NaNo stories, the 30 Days series. More action than mystery, more plot than characters.
First, the facts:
Final Title:
Dead Air: An Archie Magnuson Mystery
56,937 words, my lowest output in 4 NaNo’s, but still a “winner.”
Actual days writing: 25
2,200 words/day, compared to something like 3,200 words/day last year
47 “Scenes”

My goal was lower this year. I was aiming for 60K, so I timed my book accordingly. My 80K first draft last year swelled to 120K by the time I finished 3 revisions. So using the same math, my 56K book may wind up around 84K, not a bad size.
But overall, I’m just not satisfied. I think I know some of the main issues that I fought against this year: Note that most of this stuff I was aware of while I was writing, but I just turned off that damned inner editor and went with it.
  • Not enough time spent planning/plotting. By the time I hit Act IV (of five), I was really lost. Usually this is the most fun part of the book to write, but for me it was a death march. I just plodded forward, forcing events instead of letting them happen.
  • Not taking it seriously. Last year I knew I was writing a novel to publish. This year I was “experimenting” with a new genre. I don’t really think I loved writing Mystery. It’s a lot of work, a lot of detail, and pantsing this kind of thing just doesn’t work. I think I can make this work, but not under these constraints.
  • Falling in love with my characters. I have a tendency to fall in love with certain types of characters (mostly female) and then they start to take over the story because I just want to write about them and give them larger roles than they probably deserve.
  • Lack of Villainy. This problem plagues me. My villains just aren’t bad enough. Yeah he’s a bastard but he doesn’t really do that much bad stuff. I want to create someone the reader wants to throttle, not just be annoyed with.
  • Distractions. Going to a 3-day con in the middle of NaNo was a bad idea (for NaNo…made a few industry contacts for Steam Palace, might post about it). Also, you know what really sucks? Getting sick. I picked up some kind of crud at the con and I’ve been sick ever since. It’s incredibly hard to write when you just want to go back to bed.
  • Why? That’s really basic. I never really answered this. Why did anyone do anything they did aside from me wanting them to? What were their motivations? Backstories? And why should the reader care about any of it?
  • Telling. Well, I’d been in full edit mode for a year, so switching back is hard. It took almost 3 days to just drop the editorial voice inside my head and just write. The problem with this is that so much crap comes out that it’s almost not worth it. Out of all the issues listed above, this is the one that really kills me. This is why if I do a revision, it will be a complete rewrite, just like I did with Steam Palace. Not a single line will remain. And it will take me longer than 25 days.
I’m not sure going forward that NaNoWriMo is the best way to draft a novel. Especially this year when I couldn’t devote as much time as I’d like to plotting and even writing it. But I guess so far I’ve only highlighted the negatives, so here are some positive things:
  • I won! ‘Nuff said. Gimme my damn badge!
  • I have a full draft of a new novel in a new genre.
  • I took a risk. I’m not sure it will pay off in this case, but it’s something.
  • Many good characters/potentially good characters.
  • A couple interesting plot twists
  • Potentially compelling conflicts.
  • Lots of series potential. It only takes one book to sell a series.
So I guess I’m giving myself a mixed grade this year. So what will I do from here? Probably shelve it. I could also do a quick 1-2 week edit and throw it up on some sites to get feedback. But right now I really need to work on selling Steam Palace. I also have a few deadlines for conference submissions.
I hope everyone had a good NaNoWriMo, see you next year!