Showing posts with label Revision. Show all posts
Showing posts with label Revision. Show all posts

Monday, September 5, 2011

Manuscript Surgery

hand surgeryAt the PNWA Conference last month, most of the agents and editors I spoke to about Steam Palace suggested that I not submit my ms until it was closer to 100,000 words. I was at 142K. That would mean a 30% reduction in wordcount. How do I cut a third of the story?

Well, I could have just cut Act 3. It was around 40K. But it would leave too much hanging, too much unresolved. Not great for a first novel.

I could cut characters, arcs, sub-plots, anything and everything. So I took a hacksaw to the story. I wound up cutting 19 scenes out of at total of 101. It was hard. My recent visits to the dentist have been easier (although he’s threatening to remove teeth which would trump this in suckiness).

Some of my favorite scenes are now in the dustbin. Sophia and Thomas’ first kiss? Gone. Sophia’s mystical dream? Vanished. Sophia’s duel with the pirate-like Captain Dawson? Trashed. Sob.

Here’s the thing to consider when cutting scenes. How much does it affect the rest of the story? With many of these scenes that I cut, I found that they either duplicated other scenes, or could be summarized in a line or two in a later chapter to explain the gap. In the case of the first kiss, removing that scene simplified the story and allowed me to take out later scenes that followed up on it. Furthermore, it’s not the kiss between Sophia and Thomas that propels the story, it’s the kiss between Sophia and…well you’ll just have to read it.

The next step in the process was reading every scene and trimming, especially lead-ins and conclusions. I have a tendency to summarize at the end of scenes, so I cut this out. I also have a tendency to over-explain, so I found duplicate sentiments and emotions. Why do I have to do all the work in explaining everything? Let the reader’s imagination do the heavy lifting. So I found a lot of stuff to cut that way.

After this, I’m at 112K. Pretty good, considering where I started. 30K words gone. The story moves much faster now, without so much development and side-routes. We get right to the meat of the issue. And it keeps moving.

So how will I get rid of the last 12K? Well, I don’t know if I can really cut much more. It’s pretty bare bones right now. I do have about 3K of epilogue which I could drop in a pinch and save for Book 2, but I think it’s mostly there to sell Book 2, so it’s more strategic than tactical.

What I’m using is Ken Rand’s 10% Solution. (112K-10% (11K)=101K). It’s a method of scanning your story for junk words and long phrases that can be made more concise. Here are some examples:

  • The door of the car-> The car door (remove “of the”)
  • A burst of fire->A fire burst (remove “of” in “blah of blah” expressions)
  • She wanted to but she didn’t->She wanted to. She didn’t. (remove “but”, “then”, “so”, “as”, “and”, etc. that join sentences)
  • Remove adverbs (“-ly” words)
  • Remove said, told, cried, etc. dialog tags when the speaker is clear.

There’s a bunch more, so I highly recommend grabbing a copy. Another huge area I’m looking at is adding contractions. My characters don’t use them. If it means not cutting more scenes, I may add a few select contractions to the mix so they have a few “it’s” (or tis), “I’m”, “’s” (She’s gone vs she is gone) but leave in stuff like “I shall” to give it flavor. There are literally thousands of contractible phrases in my ms waiting to be reduced.

Unfortunately this process is tedious and mechanical. Given that it takes maybe 10 seconds to find and fix each cut word, I’m looking at 33 hours of work to remove 12K words at a minimum.

And I may not have the time. Stay tuned for a special announcement in the next few days.

Monday, August 8, 2011

PNWA Writer’s Conference Report

assnbanner2Nerves.

Exhaustion.

Drinks at the bar. (after pitching)

That pretty much sums up my PNWA Conference experience.

I was far more nervous pitching agents than having a job interview. And I couldn’t sleep, worrying about it. Yes, I’d love a job, but I’d die for a publishing contract. So I had 3-5 minutes to pitch some I’ve spent 2+ years on. No pressure.

I just spent the last four days working on and delivering my novel pitch (which I really didn’t change since WDC in January) and learning more about writing.But there’s one thing I learned more than any other lesson.

Write small.

I knew going in that my manuscript for Steam Palace was too long. I was terrified that they would hear that and not want to even hear my pitch. When they did ask the length, I said, “140K but I’m working on it,” with a smile. They replied, “well, I’d like to see it……after you cut it down to 100K.”

Gasp.

That’s a 30% reduction. I spent a lot of the conference asking authors or presenters about strategies on how to do this. I’ve come up with 4 main approaches:

  1. Trim scenes. Start them later. End them earlier. Combine two scenes into one.
  2. Cut subplots. Do we really need to know Aunt Beatrice had a crush on a guy 20 years ago and rekindles that relationship?
  3. Cut characters. Thomas was supposed to be Sophia’s love interest. But her real “love” interest is Viola. (buddy/family love) So why have two love stories?
  4. Line Editing. I figured I can reduce the ms by about 5% by removing extraneous then’s, but’s, adverbs, of’s, etc. This would be a final step once I get down to ~105K.

I think if I cut my ms 30%, I’ll actually improve it 100%. Less is more. I’ll concentrate on what’s important, leave out what’s not so important.

But once this editing is done and I send it out, it’s done. No more Steam Palace. Ever. Unless, of course, I get a publishing contract. Then it’s all Steam Palace, all the time.

Now to get out that axe and start hacking!

Friday, April 29, 2011

I Won Script Frenzy 2011!

imageThe final tally: 107 pages, with a day to spare. I probably wrote on ~20 of those days, since I went to a convention among other things.

Not sure how I feel right now. Definitely glad to have a First Draft. Now I have a real clear roadmap as to what I want this story to be. I don’t have a specific revision plan for it yet, but here are some general steps:

  • Let it rest for a few weeks at least.
  • Formulate a plan for revision.
  • Identify all areas requiring further research.
  • Send it to a couple alpha readers (mostly family) for revision ideas.
  • Research screenplay format so I can present the best screenplay I can (I kinda winged it).
  • Try to acquire more family stories to add more authenticity to it. Sometimes it’s the small details that matter.

Next week I’ll post some analysis of how I felt about screenplay story structure and how well I thought it worked. But for now I just want to sit back and enjoy my accomplishment. Smile

Monday, February 21, 2011

Punctuation Schmunctuation

imageOkay, maybe I’m starting to reach for blog topics. It’s hard coming up with two of these every week. I’ve written something like 350 of these over the last few years, so after a while it’s hard to not keep running over the same old ground. But I think I’ve hit on one of those hidden gems that begs for a write-up: punctuation. Probably because it’s the most boring aspect of writing, yet it’s the one thing that seems to invoke the most passion.
This weekend, I almost got into a (another) punctuation argument with my critique group. About what? Single or double- space between sentences. A simple Google search reveals the answer: One space. Period. One space. Next sentence. However, about half the documents I review have two. I simply meant to remind them of the convention, because Word 2010 puts little green marks whenever I have a double-space. (Yes, I know I can turn it off but why?)
You would have thought I asked them to wear uniforms and salute. Use acid-free paper and dolphin-safe toner. Change the gender of their characters and call them Charley. I almost got my head chewed off. I just wanted to mention it and move on. “Uh, could you just use one space—” “NO! HOW DARE YOU SUGGEST THAT! NEVER! NEVER NEVER NEVER! We’ll settle this in the parking lot!”


Yowza. Like, who cares? I just want my green marks to go away. I’ve had other people yell at me, “IT’S DOT-SPACE-DOT-SPACE-DOT, NOT …! DON’T USE CURLY ‘ USE ' ! USE -- NOT —!”


Sheesh! Does anyone know what editors truly want in electronic submissions? This kind of reminds me of the old days of programming, before there were any standards and when you wrote code in the simplest of text editors. The huge religious argument consisted of “tabs vs spaces vs 2 vs 4 space etc.” When to indent, how to format comments, even down to something called “Hungarian” which is precise rules to name code variables. I’ve endured argument over argument over the name of variables that are used maybe a couple of times. Nowadays, all those arguments are moot, because “smart editors” use company-wide templates and force your code to comply to a certain format. These are called “code beautifiers.” Nowadays, if you want to know what a variable does, hover your mouse over it. Who cares what it’s called?


Does something like this exist for manuscripts, that fixes all the crap authors put in there? Or does any of it really matter? Should we just be cool with writers using spaces to indent paragraphs, using l instead of 1, (that’s little L if you didn’t notice) and hitting line breaks at the end of each line? When are we going to enter the 2lst century?


Guess I should be glad that I’m actually getting electronic copies instead of typed or—gasp—handwritten entries. (Well, I still get handwritten feedback, but there’s only one space after those sentences).

Monday, December 13, 2010

Revision: Sharpening Characters

Revision: Sharpening Characters

sharpen charOn my never-ending quest to revise Steam Palace, I’ve come across a particular set of feedback across most reviewers:

  1. I don’t care (enough) about your character(s)
  2. I don’t understand your character(s)

So lately I’ve been researching the issue. It seems like it comes down to two separate problems:

  1. Overall, I’m not showing my characters’ goals and motivations clearly, and/or readers don’t relate.
  2. In specific scenes, not providing insight into my characters’ mindset.

So how do I address these issues? The first thing is to make my character’s motivations and goals not only clearer, but much stronger. As I write, I always have a sense of what each character is after. A lot of us want to start with “ordinary” characters who are facing somewhat “ordinary” problems. The problem come when we send these characters on an adventure. Why? What stops them from just going back home? Why do they continue to press through even when things get tough or even impossible? Why don’t they fold like a house of cards?

The fact is that they are anything but ordinary. Characters are driven. They are the people we see in real life and say, “man, I wish I could be that guy.” “Isn’t she awesome?” Or, alternately, “I wish someone would run over that dude.” Characters are Heroes, they are larger-than-life. They are extraordinary people in extraordinary circumstances.

So how does this apply to character revision? Should I give my character laser eyes and shoot him into space? No. But there are a couple things to consider.

  1. What are the Stakes? Are they big enough? What happens if your character loses?
  2. Can you increase the stakes? Make them more personal? What would your character die for? Is this the most important thing the character has ever wanted ever?
  3. Are your characters’ goals well-defined? Do they know what they want? Do you? Is what they want worth dying over?
  4. Can the reader relate to the character’s needs? Are they good, solid goals?
  5. Does the character have a life outside of the story that the reader can relate to?
  6. Do other characters care about your character? Does your character care about the other characters? Let’s feel the love.

Note that this applies both to Heroes and Villains, except for #6 where you should replace ‘care about’ with ‘hate’.

Now this doesn’t address of connecting with characters on a page-by-page basis. Here are some things I’m going to work through:

  1. Keep the characters’ goals and opposition up-front on every page. Think of a kid trying to get to a bowl of candy. They have eyes for nothing else. You character wants something in every situation, and struggles to achieve that goal. It’s either the candy or a diaper-wetting tantrum (or however your character handles setbacks). And remember, the goal is never, “learn the backstory.”
  2. Filter the scene through the POV character. If there’s nothing evocative about something in the scene, don’t mention it. React. Emote. Why does ever single word on each page matter?
  3. Dialogue is better than monologue. Especially if two or more characters are speaking at cross-purposes. Express inner dialogue when you can, but don’t overdo it.

How do you get your readers to connect with your characters?

PS. On the image above, let me suggest an edit. The balloon should read, “A conflicted Disney Princess on every page.” Then they won’t just teach reading comprehension, but maybe writing skills as well.

Friday, July 16, 2010

Revision Collision

Revision CollisionSP Heat Map 1

Today is Cut Day!

Okay, for the last two weeks, I’ve tediously analyzed my story with the primary intention of finding what can be cut. So over on the left side is my heat map of every scene in the book. Green is good, red is bad. The first column is “importance,” meaning how important is the scene to the story. The second is “tension,” which is how tense the conflict is in a scene. I have about 10 more measures of each scene which I didn’t bother to chart (yet) but maybe I should.

To give you a better idea, I have these numbers summed up by chapter (each chapter is a 8-10K section of the story):

Story Chart 1

That hump around chapter 4 is a little exaggerated, but you can see the hump at chapter 4 is the end of Act I, the second hump at chapter 9 is the crisis point of Act II, and of course Act III just goes off the chart at the end. Is this more or less right?

Also it appears that the tenser scenes are more important. Or the important scenes are more tense. Hmm….wonder if I’ve discovered something….

Here is the same chart, but by word. (Sorry if it screws up my blog formatting).

Story Chart 2

So you can see that overall I’m doing okay, but individual scenes vary. There is no reason to have a scene with an importance under 8, so you can see where I will start looking at cuts.

So my next step is to look at all those low points and decide what to delete. Out of 119 scenes, I am targeting ~20 for deletion. It may come to more, because it’s easier to delete the smaller scenes. But I need to remove about ~20K from the novel, and my scenes average ~1K each.

Here’s one last chart, the distribution of characters by scene. Red is the POV character of that scene:

character dist

I’m going to count all those up and see who’s getting shafted and who’s hogging the stage. Can you guess whose column is whose?

The last thing I’m doing is writing a first-person account by my main character reviewing the story from her perspective. It’s opening my eyes to what’s important to her, and will help me polish off my keep/cut decisions. Wish me luck!

Monday, June 21, 2010

Revision Indecision

Revision Indecision

ThelmaLouisejump Well, I powered my way through to the end of Act II of Steam Palace. Here’s the thing. I can plot ‘til the cows come home but as soon as I touch pen to paper (type the first letter) it all goes runs off the road like the car above because my characters are unpredictable. They will do something unexpected, and I’ll go, “well that’s much kewler than what I had plotted…let’s run with it.” Sigh.

In Draft One, I knew what my main character Sophia (called Prudencia back then) wanted. Her family was in chaos, and she figured if she married into a good house, then—like magic—all that would be fixed, so the story was about her drive to become Duchess despite all the crap that she had to endure to achieve this goal. Nice, clean, focused.

Now onto Draft Two. Same beginning, same idea, same goals. Except this new character Viola pops up. And like the proverbial monkey wrench into the gears, Sophia’s lofty goals have been destroyed. Viola’s mean. She’s slutty. She’s psychotically dangerous. And she’s Sophia’s twin sister. What? Suddenly the whole novel has shifted from the story of Sophia restoring her family status to her bond with this woman who represents everything Sophia does not. Yes, I’ll say it and fuck me for writing it: Viola is Sophia’s Evil Twin.

The thing is, Sophia hasn’t changed between drafts. Her real true goal, the restoration of her family, remains intact. The world of my story has changed. Her family is not just her older sister and her mom. It’s now this other person. And then when Sophia finds out she’s adopted (well…stolen), her whole family concept is thrown into chaos. What the hell is her family? Who is she? She cannot become Duchess now. It’s like Draft One was a perfect dream of hers which now lays in ruins.

So what happened? How did I completely ruin a perfectly good plot and now sit here wondering how the fuck am I going to finish this story? Sophia’s association with Viola has completely corrupted her to the point where at the beginning of Act III, they are both on the lam ala Thelma & Louise, running for their lives. Miss Prim and Proper Sophia Stratton…a fugitive. My plot has completely run off the rails. I’ve been sorely tempted to put my foot down and stop writing until my characters behave. I’ve even threatened to end the book right here. But it’s my own fault. I listened to some writing advice about adding “conflict” and “tension” and “fix the sagging middle” to the story, and now it’s an irresolvable mess.

I guess the thing I need to do is figure out what the hell Sophia wants at this point.  She wants some semblance of normality to her life. She has to find a way to make this all right. Her country is about to be invaded by two neighbors fighting for control. Her sister Viola is being hunted for murder (which she did commit), her friend Thomas is suffering the aftereffects of a leg amputation, the Duke wants them dead for messing his plans up, and she herself is wanted for committing terrorist acts (which she did do as well…no “innocent parties” here.). She has to fix all this. Everything she’s grown to care about is being threatened. And it’s kinda her own fault.

And what the hell happened to my Original Idea? That this would be some kind of love triangle story between Sophia, the Duke, and Thomas? She’s thrown all that out because of Viola, and now it’s a buddy story. Poor Thomas, he’s really getting the short end of the stick here. There is a cute scene where he spends a day with Viola convinced she’s Sophia suffering some kind of brain ailment. She tries to tell him she’s not Sophia but he won’t listen. But I digress. Thomas is now relegated to the side, poor guy.

What is this book about? Where is it going? What is the resolution? I have no idea how Sophia’s going to navigate through all this. But the thing is, I will figure all this out, and the result is going to be incredible. At last count I had 25 threads (or story promises) left dangling. I probably can’t close all of them, but I am going to try. And I realize I am going to have to do this before I start edits because I don’t know what’s going to have to change to make the ending work.

Wish me (and Sophia) luck. We’re going to need it. Otherwise I think me and her will be sharing that car up above.

Thursday, May 20, 2010

Revision Forever!

Revision Forever!

pedal-to-metal Okay, that’s just short for saying, “this revision is taking forever!”

I started revising Steam Palace in December. Six months later, I have Part One revised. Umm…this is not acceptable. Yes, I spent a lot of time working on an online revision course, deciding what to keep and what to throw out and designing a new plot and new characters. Then I decided the course was taking too long and I started revising the story a couple months back. I was really hoping by now that I’d have something to take to publishers.

Here’s the thing. I really think Steam Palace is good. Publishable, even.  Yes, I know I’m still weak in areas. I’ve successfully navigated all the common writing pitfalls, made my writing strong, improved my story structure and characterization, but how close am I? I have no idea. Even if I’ve improved my writing 200% in a year, how much more do I have left to improve? (to be publishable)

For me, drafting is the easiest thing in the world. I can whip up 4-6K words a day on a draft. But editing—that’s super slow. I’ve literally spent this entire week working on a single chapter (granted it’s the most important chapter of the book so far—basically the climax of Part One that sets the entire rest of the book in motion—and it’s grown to over 6K words in four mini-scenes). At this rate I won’t finish by the end of the year---and there’s still NaNoWriMo! No matter what, I have to be finished on Steam Palace by September 1. Mostly because as great as Steam Palace is, The Immortals is ridiculously better. We’re talking Terry Goodkind good.

So the question is how to get this thing done in three months. Obviously I can work better, stronger, faster. I have the technology. I have nine chapters(40+scenes) to write in fifteen weeks. Gulp. So basically it’s go-time, heads down, full-throttle, and pedal to the metal. But without clichés of course. Which means I’m going to have to start cutting back on blogging, blogfesting, blog reading (notice a trend here?), until this thing is ready to go out the door. Is one fully edited chapter a week doable? If I could finish by Aug. 1 I would be ecstatic, then I could start sending out queries while I do final full-ms edits.

Sigh. Well enough talk and now time to do it. Wish me luck!

Friday, April 30, 2010

Heat Map and Answers

Remember this post I made last week about revision? Here’s the results of some of that analysis:

Steam Palace Heat Map
The columns left-to-right:
  1. Scene Number
  2. Word Count
  3. Cumulative Word Count at end-of-scene.
  4. Importance (0-10). High values indicate a critical scene that usually contains some form of turning point.
  5. Promise Count – Promises are new pieces of story information not explained in the scene. This is high in the beginning of the book and tails off towards the end. I do have a “promises kept” count column but I haven’t started filling it out yet.
  6. Tension Level (0-10) – How high are the stakes in play in a given scene? This is what keeps the reader interested.
Note that this is Act I and a bit of Act II. Can you tell which scene is the transition scene? So you can see that the map starts pretty hot, levels off, then pops up for a bit. From here on, the map should increase into the reds as we press on into Act II, then Act III should be red across the board. Hmm…does that mean the ending is more important than the beginning?
One thing to note is that anything in green is probably worth cutting or combining with another scene. Since I’m running about 6K words over budget, I’m going to look through this carefully to see what I can do.

Friday, April 23, 2010

More on Revision

More on Revision

love_on_the_square Or is that Moron Revision? Anyways, as usual, I’m now five months into my revision of Steam Palace. I’m now at the point where I’m in a full rewrite and done with all the endless analysis. So much stuff is changing that it’s hard to keep up. I now have to figure how twins were separated at birth. D’ohh!
I’m trying to avoid getting sucked into the Evil Twin meme. Even though the twins grow up on the opposite side of the tracks, I don’t want one to be the polar opposite of the other.  And then there’s the so-called love triangle, where my MC is marrying one guy but is in love with another. Well that damn twin messes everything up, because she loves the guy the MC is supposed to marry, but then gets with the guy the MC loves….it’s a horrid mess. BTW I’m NOT a romance writer. So now I have a Love Quadrangle (or is it a Love Square?). Help…me……
And then there’s this new element, this whole backstory that explains why and how my alternate history is alternate. And I’ve barely touched on it, and it’s an integral part of the story.
So right now, I’ve printed out what should be the first third of my novel (Act I + maybe a little Act II) and I’m going over it with a fine-tooth comb. I can see a lot of issues in the printed version I can’t see in Word. Aside from writing down all the story issues I find, marking up poor sentences, and checking consistency, I’m rating every scene on these dimensions on a 0-10 scale. Then I add a comment to justify the score.
Dimension Definition
World/Setting How real is the setting? How unique is the world?
Conflict How intense/interesting is the conflict? How can it be improved?
Tension How much will the reader care about what happens here?
Twist How big, permanent, and irreversible are the actions in the scene (the outcome)?
POV How strong/deep/intimate is the POV? Do we really feel the emotional arc of the scene?
Importance Probably the most “important” dimension…how important is this scene is the grand scheme of things? Turning points should be 8-10, pure backstory should be 0-3. How much does this scene contribute to the Main Plot?
Character How believable are the character’s actions? Are they “in character?” Would they really do these things or am I making them act for my own convenience?
Continuity/Transition How does this scene flow from the previous to the next scene? Do we know where/when we are relative to other scenes? Are we missing anything in between?
Theme How strongly does this scene express the Main Theme of the novel? Do we go off on tangents?
And now here’s my write-up for Scene 4 to give you an example. I probably need to be harsher on the numbers, but I’m still fleshing out my system.

Item
Rating
Comment
World/Setting 7 Nice intro to RL. Maybe some more details on clothing
Conflict 8 Emperor is asking Dunstan to do a lot of hard things he doesn't want to do.
Tension 9 Emperor is nuts.
Twist 8 Dunstan now has a few missions...one to get married
POV 7 Dunstan really sees what's going on...need a bit more emotional reaction
Importance 6 Kind of backstoryie. Also promises a lot that won't show up until Act II. It might make sense to push back a few scenes
Character 6 Emperor is good, Dunstan a bit soft, but he knows his place. Emphasize Emperor's power a bit more
Continuity/
Transition
7
This gives me a better feel for time but it's not related to the other scenes in any way yet.   
Theme 6 Nobility gone wild. Power madness.


And of course I would be remiss if I didn’t plug my Bad Girl Blogfest coming up May 7! And checkout my Blogfest Page for many more!

Thursday, April 1, 2010

Alternate Version Blogfest: Steam Palace

Thanks to Livia Blackburne for hosting the Alternate Version Blogfest.

PLEASE VOTE FOR WHICH BLOGFEST I SHOULD HOST!

alternative I chose a scene from my WIP Steam Palace where Prudencia, my main character, meets Lily for the very first time.

Original Version:

A rustling noise shivered the door. Prudencia shot up, feeling vulnerable with only a towel to cover her nakedness. The door opened, and a figure stepped in, closing and latching the door behind. The figure removed a cloak and turned to face Prudencia.

“Oh,” she said.

Prudencia held the towel tightly. “Um...hello? Who might you be?” The person who had just entered didn’t look much like a housemaid. She bore long golden hair, a contrasting dark complexion, and her low cut shirt revealed half her bosom, which had been enhanced with some kind of tight corset. Dark liner circled her eyes, and her lips were painted a painful red. Her skirt ended shockingly right below her hips, exposing her knees and ankles. Prudencia wonder if some street walker had just walked in by mistake, not that she knew what one looked like except in books of course.

“I’m Lily. I’m the—maid.” She extended a white gloved hand.

Prudencia studied the girl. Buxom, handsome, mixed ancestry, but the kind of figure she knew men sought. She grasped the hand and shook it. “Aunt Bea—I mean Lady Harwinton is not up yet,” she commented.

“She never is.” Lily lifted a sack and handed it to Prudencia, who managed to grasp it without losing her towel. “Put that on the counter, would you dear.”

Prudencia lifted the heavy sack and heaved it over. “I’m Prudencia, Lady Harwinton’s niece. I just arrived late last night, and I’ll be staying here.”

“For how long?” Lily eyed Prudencia.

“For—as long as I want, I suppose. She wants to show me Hartford.”

Lily laughed. “Not much to see here. Factories, banks, whale rendering plants, machine shops, a lot of boring stuff. If you want some excitement, you’ll have to leave this part of town.”

Okay, I call that “Welcome to Snoresville.” So during revision, I completely changed Lily’s character into someone much darker, and changed her name to Viola. I wanted her and Prudencia to be in conflict from the first second they meet. In the first draft they become fast friends. In the new revision, they hate each other…but they will be forced to work together and overcome their differences. So here is the “alternate” version of their first encounter:

Prudencia woke to the sounds of rummaging. Judging by the moon’s progress, dawn’s arrival would be imminent. She pulled on a thick woolen robe and wrapped it against the night’s chill. Something downstairs clinked and clattered. She stepped into the hall and glanced into Bea’s room from which emanated the soft sighs of sleep. Could some stray animal be foraging in the house? She grasped a baleen broom from the corner of the hall and crept down the stairs, prepared to beat away any crafty raccoons who might be pilfering the pantry. The nocturnal animals were regular infiltrators in the Wethersfield Manor, and a strict beating would usually deter future infiltrations.

She froze near the bottom. This was no animal. A dark figure moved among the shadows. An intruder. Prudencia clutched the broomstick. The creature dropped something and cursed. A woman’s voice. She peered into the unfamiliar pantry, searching for an accomplice, but the female felon worked alone. She spotted no sign of forced entry, but the darkness could conceal the evidence.

“Come on, where is it,” muttered the figure.

The intruder lit a small lamp. In mere moments, Prudencia summed up the figure before her. A black corset and dress, long dark tresses of hair, and deep colored eyes revealed the hallmarks of a lady of the night. Prudencia might have been raised in Podunk, but she knew enough of the world to notice the bright painted lips, the red sash, and ambergris scent of a prostitute. As she computed this postulate, the woman’s gaze fell upon Prudencia. A thick silence gripped the air as both women appraised the situation.

The black-clad intruder sprang for the door, but quicker than thought Prudencia blocked her, wary of her sharp red nail-tipped fingers. She waved the broom above her head. The thief crouched like a cat, her gaze darting about the room. “Who are you,” demanded the intruder at last, pointing a finger at Prudencia. “What are you doing in my house?”

It has come to my attention that people do not like the name “Prudencia.” In fact, many people hate it so much they would rather read something else than deal with it.
So in the spirit of “Alternate Version”, I’d like to suggest some alternate names. Let me know if any of them resound with you, or if you have any suggestions.. I’m looking for a formal, antique sounding name. (Last name is Stratton FWIW)
Priscilla
Providence
Primrose
Bethania
Camilla
Lavinia
Sophia

EDITED TO ADD:

Apparently, there’s more to “Alternate Version” than I thought…many people are alternating genres….so here’s my attempts (very off-the-cuff and unedited)

Spy Version:

Agent Stratton woke to the subtle noises. She was instantly awake, every sensory nerve firing at maximum. She downed a stim, just in case, and checked her Glock as quietly as possible. Something stirred down in the parlor. She had come to this B & B her aunt run as a vacation, and now she feared her past had found her. She slowed her breathing, and hugged the walls as she crept down the stairs.

Down in the kitchen, a dark figure rifled through drawers. Dressed in black riding clothes, a helmet sat on the counter, along with a brown leather duffel. Stratton noted the curves of a woman. She hoisted the gun to eye level.

“Drop it,” she said, but before the words left her throat, she must have made a telltale noise, because the intruder pulled her own gun. They stared each other down.

The intruder spoke. “Who the hell are you, and what are you doing in my house?”

Slash Version (The alternative alternate version)

Prudencia woke from her usual dreams, her body tingling with a lust no man could satisfy. A noise echoed from downstairs. Throwing on a sheer silk, she stumbled down the stairs, wondering who dared disturb her delightful slumber. A woman pawed through drawers in the kitchen, but not any woman. Perhaps another guest, Prudencia could not remove her gaze from her curvy figure, her pert breasts, her deep eyes and tumbling hair. She drew in a sharp breath, and the figure turned to her.

The both watched each other as time stood still. Every sense in Prudencia’s body came alive. She dared not hope for the impossible, that this woman shared her desires. At last the angel spoke.

“Please tell me you’re staying here too,” she said, her breast heaving with emotion.

Sci Fi Version

A chime woke Prudencia. Words flashed across her vision, something about a visitor. She rolled out of bed which deflated and retired to its box. She waved and arms fell out of the closet, throwing clothes on her. She checked her message list and feeds, finding nothing of import. Her hoverpad approached, and she stepped on. “Downstairs,” she said, and the pad pushed her along while a head spider arranged her hair.

She stopped at the bottom. A readout appeared in her vision, identifying the person who rummaged through the kitchen.

Robotic Model “Viola”
Current Location: Steam City
Current Assignment: Pleasurist

Yes indeed, the android bore the trappings of a pleasure provider, the vinyl and rubber of a machine dedicated to the whims of its clients. The machine turned to her.

“Return to your designated quarters and you will not be harmed.”

I hope you enjoyed those!

Friday, March 19, 2010

Revision Reschmision II

Revision Reschmision II

shooting-star-wallpapers_9475_1600x1200 As some of you know, I’ve been working through an online revision course for Steam Palace. The first half of the course was a detailed examination of my  draft, including analyzing scenes, plots, characters, settings, and consistency. It hasn’t really touched structure and style. But now I find myself at an impasse. I have a vision of what the book should be, and I want to start writing it. Over the last couple weeks, I’ve been rewriting certain scenes, trying to gain a feel for what the new version will be like.

The course is wanting me to build scene cards, mark keep/change areas, blah blah blah, but my plan is to completely rewrite everything., Every single line. The reason is simple. Although I had an outline for my first draft, when I sat down to write it, all I wanted to do is to get my idea for the book down on paper. I rushed through the draft, not worrying about anything. The result is a mix of good and bad (mostly bad), but rewriting is far more effective that revising.

Revision is different from drafting. In this revision, every line, every word counts. When I was drafting, I could crank out 5000 words a day. With revision it’s closer to 500, and I’m writing copious notes to make sure I don’t drop threads. But that’s not the main difference. I know where the story’s going. I know what the character relationships are. I’ve thrown out 3 characters and replaced them with far more interesting people. I’ve ripped out the middle and replaced it with something deeper. I’ve taken my setting and cranked it up a couple notches, raising the stakes up to where a true Sci-Fi story should be.

Here’s the thing. In my heart, I’m a pantser. I’m not a plotter or an outliner. I can’t sit around for the next 2 months plotting out cards for every possible scene. Yes, organization helps me. Having an outline made drafting immeasurably easier. But organization is not my strength. I’m a problem solver, and I’m creative thinker. I can’t plan everything out to the Nth detail.

At a critique meeting the other day, a newbie was incredulous that I could imagine a world with imaginary characters. I explained that it’s a simple process. What you’re looking at right now is a bunch of dots on a screen, but your brain sees it as something else. Imagination is the same. I see a setting, some characters, and some issues, then my brain interprets that as a story. You “imagine” stuff all the time, you just don’t know it.

This is why I’m kind of giving up on the course. I don’t want to draw dots. I know I haven’t figured out every problem that I have in the story, but my imagination is begging that I start crafting full scenes, not just one-line summaries which don’t really tell me what happens in a scene. My brain has connected all the notes I’ve made, and is ready to tell the story as it should be.

This week I created a new prologue for my story…just for fun (please no anti-prologue lectures). I may or may not include it in the final revision, but something I read in the coursework really made me think, and I’ll paraphrase here:

Do not write any scenes or include any characters that you are not dying to write.

That really struck a chord with me. I knew during drafting that there were a bunch of scenes that I “got through” because they “needed” to be in there. Then when it came time to print out a chapter for my critique group, I sometimes skipped the boring scenes. After learning this, I realized that

  1. If it’s not fun for me, it’s not fun for the reader.
  2. Some of my characters are just plain boring and don’t add to the story.
  3. I will only include stuff that I am determined to share with the world because it’s so awesome.

Note that this does not apply to first draft. You’ll drive yourself crazy trying to make every scene perfect and you’ll never finish. In your first draft, include every piece of crap that comes to mind. But during revision, everything counts.

And now, without further ado, here is a snippet of my new prologue, a highlighted bit that appears above the chapter header.

One sister will marry, one sister will die;
The day that Belonia drops from the sky.

“Belonia” is a strange star that’s been in the sky for 450 years. It travels across the sky backwards, counter to the Sun and Moon. There used to be four of them, but now there’s only the one. A crazy old witch lady issued this prophecy. I’m not sure it fits the story, and the name sounds a little like “Bologna” (I used an online name generator), but I had a lot of fun writing it. And maybe that’s the secret.

Do you make sure everything in your novel is included for a reason…and that the reason isn’t “it has to be in there”?

Friday, February 26, 2010

Revision Test Results!

Revision Test Results!

In my previous post, I ask you to consider which of two versions of the same scene was better. Here are the results:

  1. Which version did you read first?
    Everyone read #1.
  2. Which version interested you more in reading the whole story?
    #1-8
    #2-1
  3. Which version would you say is better? Why? (briefly)
  4. #1-8
    #2-1
  5. Which do you think is the revised version?
  6. #1-6
    #2-2

And now for the dramatic reveal:

You were (mostly) right! #1 is the revised version!

Here’s the story. I wrote this originally about 15 years ago for a creative writing class at the local university. So when I looked at it again, I had very fresh eyes. #2 is definitely not first-draft, but it reflects kind of “where I started.” I wrote the revision from scratch, creating a new outline and throwing out the old story. Here is a list of things I changed between the two versions you see:

  1. Deeper POV. Even in first person, you can still distance your readers from your characters. There’s a difference between a character explaining, “oh here’s something that happened to me that might be interesting” versus “you have to hear this. You won’t believe what I’ve been through. I want you to really understand what I’ve been through.” It really comes down to the old “showing vs telling” maxim. In version #2 he seems annoyed. In version #1 he’s enraged.
  2. Sparse description. In #1 I have maybe 4 adverbs, and looking at it now I can probably remove at least 2 more. I have 7 in #2. Adjective counts are similarly slanted. In fact, the one line of description, about the sky, needs to go as well. I’m thinking I want him to shade his eyes against the sun instead of just noting it. Then the harsh glare becomes more important, but I still get in the hint that we’re not on Earth.
  3. Almost no backstory. Instead of explaining why the narrator doesn’t like androids isn’t as effective as him railing against them. I have even less explanation of who Nancy is as well. It’s not that important.
  4. Inner dialog. It puts the reader into the narrator’s head, instead of hearing his impressions almost second hand. This makes everything more immediate.
  5. The character acts. In every paragraph, he does something. In #2 he’s just an passive observer.
  6. Other style changes. Variable sentence length, smaller focused paragraphs (that second paragraph in #2 actually goes on for  ~150 more words), voice, etc.

Here are some additional things I did to the story that aren’t evident from this small section:

  1. Reduced word count from 10K to 8K words. There was a lot of backstory in there, as well as either unimportant scenes and/or unnecessary exposition.
  2. Eliminated four characters, added one. He interacts with a lot of people, but I thought that was too much for this length of story, so I combined a few of them into one character.
  3. Reduced scene count from 19 to 13. Combined redundant scenes, eliminated some “traveling” scenes.
  4. Added new ending. The original story really had no Dénouement so I figured out how to tie everything together in a way that hopefully will elicit some OMG’s from my readers.
  5. Added conflict everywhere. Every page, every scene, every paragraph. This is a man who is struggling to avoid the Stockade himself, so there’s a high level of tension throughout.
  6. Story Structure. I’ve used Hero’s Journey and other structures to ensure that the story flows nicely.
  7. Better world building. I added a few twists in there to give the reader pause. But I dole out the world in dribs and drabs, and I try not to explain everything. I want people to want to re-read the piece to find all the clues/breadcrumbs I left for them.

One comment I have about the original version #2: a couple people noted that they like a couple things about #2, but those elements don’t really work in the revised version, so they’re left out on purpose. The lesson here is to not get too attached to any version or concept in your work, and feel free to kill your darlings, to eliminate things that don’t work anymore.

Thanks everyone for your input, you’ve given me hope that I really am improving my craft! And now for some XKCD love.

impostor[1]

Wednesday, February 24, 2010

Revision Test!

Revision Test!

21_SS-RevisionCD I’m conducting a test of my revision skills, and I need your help! I’ve re-written a short story called “Android” and I’d like your input to see if I’ve actually improved anything. Below I have two versions, #1 and #2, basically the first ~250 words of the original version, and the revised version.  I’m not telling you which is which. Read through both, and then answer the questions below. Feel free to email me your answers at iapetus999 at gmail dot com. By the way, feel free to read either version first, just note which one it was.

Version #1

The harsh tone tore through my head. I dropped my tools and turned towards the window of my store. There, over in the town square, the procession dragged the struggling figure through the streets. My hands shook as I hustled out my customers and locked up my store.

Not another one. Not so soon. Not another android.

The crowd assembled in minutes. Anyone within the range of that tone would come running. The figure screamed and struggled as they pulled it up onto the Stockade, clamping its arms and feet to the metal beams. The sun shone high in a deep green sky, casting few shadows and warming my neck. The crowd buzzed with anticipation and dismay. I stepped closer, wondering whom the androids had stolen this time. I stopped in my tracks. Nancy Perkins? She was one of my regular customers. A wife, a mother—I considered running away, unable to stomach the thought, but this monster up on the stockade, it had to pay. They had to be stopped, one way or another. We had to remain ever vigilant against the android invasion.

I pushed my way up to the front. I wanted to know: how did an android completely replace Nancy Perkins down to the last detail? This thing in front of us, this awful, soulless creature was created to deceive us. But I knew underlying that soft, human exterior lay the cold metal of an unfeeling robot, simply programmed to subvert our community and our way of life. What had become of Nancy? Was she killed? Tortured? I shuddered to think about it.

Version #2

The throbbing notes of the town bell pummeled my heart like a jackhammer. I snatched my jacket as I rushed out of my store to observe the horrible spectacle. The town square hummed with anticipation and dread. A quick question confirmed my worst fears: a horrible android had been caught, and would be dismantled. The faces around me echoed my fear and anger. This time the androids stole Nancy Perkins. I shook my head in dismay. The crowd erupted into rancorous shouts and curses as the android appeared. In the center of the town square the android clone of Nancy Perkins screamed and protested hysterically to the stern constables escorting it to the stockade. They handled it roughly, fearful of its android mechanical power. I had barely known Nancy. A mother of two, rarely frequented my store, but I had always thought of her as a kind, beautiful woman. The men cuffed its wrists to the arms of the machine, and firmly strapped its kicking legs to the base. They clamped its head to the back, until its only possible movement remained the rapid heaving of its chest and blinking of its eyes. The android’s protests and tears didn’t fool me. It was an android, how could it feel anything? It was just an act, an attempt to create pity so we might spare its life.

Ever since I could remember, I had hated androids. They were a blight on the world, an evil presence so profound I relished and celebrated their deaths.

Questions!

  1. Which version did you read first?
  2. Which version interested you more in reading the whole story?
  3. Which version would you say is better? Why? (briefly)
  4. Which do you think is the revised version?
  5. Any other thoughts? Ideas for improvement?
  6. Would you be willing to critique the whole piece (8000 words)? Send me an email offline.

Thanks for your time! I’ll tabulate the results and post them soon!

Friday, January 8, 2010

Revision Reschmision

Revision Reschmision

Revision_006-450w I decided to take an online (for a small fee) course on revision for my WIP Steam Palace. I’m not going to mention which one at this time because I want to run through the entire course first before promoting it, although if you’re dying to know, send me an email or follow me on Twitter. The concept of the course is “single-draft revision,” meaning that I take my rough draft directly to a final draft, using a bunch of worksheets and index cards as intermediary steps.

So far, it’s been a challenge. It’s been a lot of work, and I have dozens of pages of handwritten (which for me means nearly-indecipherable) notes. The idea is that I maintain a record of everything I write during this process in case I want to go back…but it seems to be turning into TMI. I’ve now spent 5 weeks doing nothing but reading my draft over and over from different angles and taking copious notes. This week, I’m trying to tease out all the conflict and figure out how to improve it.

Things I’ve learned so far:

  1. It’s more important to get the story right than the style. This was my mistake with my Dawn’s Rise revision attempt. I was so focused on my writing style that I completely ignored the content of the story, so my effort finally fell apart because I couldn’t get the story together. If this process works for Steam Palace, I might try to use it for Dawn’s Rise at some point.
  2. World-building is a double-edged sword. On one hand, it can kill your story by introducing tons of backstory and expository writing. On the other hand, it might be the only thing that sets your book apart from others. It’s what makes your novel unique.
  3. Conflict is King. Well, I didn’t really just learn this, but it’s something that’s becoming paramount in the revision process. It’s not just conflict overall in a grand sense, but conflict down to the scene/paragraph level.
  4. Analysis is hard work. And it’s wearing me down. I’m dying to write. I think best when I’m writing, not when I’m thinking about writing. So please, revision course, let me start writing!

I know I’m going to have to cut scenes, and perhaps rewrite large portions of the novel. The problem is, I don’t know what would be better than what I’ve written. I’m assuming the next few weeks of this course will reveal that, but right now, all I see are problems, and not solutions. I know the Climax is weak. I know the Ordeal is weak. I’m now getting worried about the beginning as well. The whole revision process is becoming overwhelming, mostly because I don’t have a clear picture of what the book should be. And without a concrete goal, it’s hard to know what direction to move in.

That’s probably what happens when you focus solely on problems for five weeks straight, you start seeing it as a unsalvageable piece of crap. What was I thinking? No one’s going to buy this. How am I going to turn a 240pg manuscript, 50 pages of notes and 104 index cards into a polished, marketable debut masterpiece? I guess that’s why I’m taking the course. Stay tuned.

(Thanks to InkyGirl for the comic)